![]() Prey mixes verticality and platforming very well with the usual, more horizontal gameplay. In every single area I spent a very large amount of time to be able to discover everything, and it was a whole lot of fun. Also, I think I never saw a game before that so well utilized the enviroment such as this. This game has a very high production quality. It's more than obvious that the devs well thought out every little gameplay aspect and tweaked them to achieve perfection. But what is more important though is that the game is full of very smart and intelligent gameplay design ideas. The music is phenomenal, thanks to the talented Mick Gordon who also did the soundtrack for 2016's Doom and for Wolfenstein: The New Order. Based on my experience so far, I have to say this game is simply amazing in every possible way. ![]() But was the hate justified? The short answer is no. In a way, even if I wasn't one of them, I totally understood the people who started bashing and boycotting this new Prey game. I'm one of those people who was heavily disappointed when Bethesda cancelled Prey 2 (2006's Prey's sequel, which I played and very much enjoyed). I played it for around This review is based on the game after completing it with all the side-quests available, except two (as far as I know). This review is based on the game after completing it with all the side-quests available, except two (as far as I know).
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